Friday, June 3, 2011

7


Though these videos had the same joke behind them, they were completely different in the actual way the joke was presented.  One followed the joke almost exactly while the other used a different approach, but still kept the main point of revenge that was within the joke.  Contrast and Affinity would be the obvious thing to talk about here.  They both have a male character who is hurt by a girl (one physically and one emotionally) and the both of these guys take revenge on the girl giving her a taste of her own medicine.  The other binary term to look at is Active and Didactic.  This is most evident in the way the joke is delivered in both videos.  In the second video the joke is obvious, she embarrasses him, he embarrasses her in the same way.  This would be didactic because the joke is being shown to the audience.  In the other video the joke is more active because the audience has to figure out how everything comes together and how the revenge the boy got works for the joke.  As far as line goes, there is more of that evident in the first video, such as the stairs that appear twice and represent something suspicious.  Space has some differences in these two video’s as well.  In the second there is open space that shows the emptiness of the room but also the space between the boy and girl.  In the first video this is the opposite as the two are very closely framed together throughout the whole classroom scene.  Though these videos have differences they both explore the boundaries of the joke and make it interesting for the viewer through visual keys.

9A

I think that doing this video game assignment was relatively easy.  We all had an idea of what we wanted to do and since we all grew up playing the same games we had the same references, which helped a lot for how we chose what kind of game to make.  One thing that we could have gotten across in the presentation that wasn't explained completely was the graphics.  I think we could have drawn a better character for our game but the idea was still there so that's okay.  Our strong point was the idea of the game.  I think everyone understood it and liked it a lot.  I think that the easiest part of this project was discussing the mechanics with my group.  I say this because you don't really need to have any sort of confusion, every button does what it says and that's it.

8B


8A

Kay-Anne, I am emailing you my audio because it won't attach for some reason.

Monday, May 9, 2011

5a


I was drawn to the original image because of the uniqueness of it.  I still don’t understand the full concept, but the long piece of cloth he’s holding creates a line across one of the lines associated with the rule of thirds.  However, I thought that I could take the rule of thirds to the next level so I reframed it so not only the cloth was on one of the lines, but the boys body was also.  Because his body is bigger than the cloth it affects how the lines are perceived by the viewer.  We start from the bottom left and go up his body till we get to the cloth and then move across the shot to the right.  There is both contrast and affinity between these two pictures because the boy the cloth is still the main thing our eyes are attracted to, however in my cropped version you are lead to the cloth by the boy.  I believe that the original photo was taken the way it was because the photographer wanted the focus to be on the cloth for artistic purpose.  Also the way the boy is framed in the original leaves even space on both sides of him, where in mine one side is very closed and the other is very open.  This creates an affect of unevenness and throws off the balance of the image also helping to direct your eyes to the left side of the screen where his body is.

5b


This scene is a great example of Quinton's directing genius.  There are few things we can look at that make this such a well shot scene, such as the rhythm of the shots.  As the dialogue goes, the shots move almost rhythmically back and forth from Travolta to Jackson, because of this we get into the groove of seeing those two closely framed shots coming until about 50 seconds in where we the shot changes to Travolta turning around.  That brings me to my next point which is the use of framing and rhythm as a team.  Because we're used to the rhythm of the shots going back and forth, when it doesn't happen we feel as if something's wrong or different.  Along top of this, the framing of the shot has Travolta's gun right on one of the lines associated with the rule of thirds.  This leads our eye to it and then BOOM, marvin gets shot in the face.  I think that was Terrantino's mindset when he shot this.